Archive for February 2004

Mathematical Woes

While doing my Mechanics homework set tonight, I thought back to the last problem set and had a revelation.

When I look at a problem and I think, “Gee that’s an integral” it makes me happy (this set). When I look at a problem and I think “Gee that’s a differential equation” it makes me sad (the last set).

Professor Franklin told us something in the Fall Theory class about most physicists: they fall into two categories.

  1. They see everything as an integral.
  2. They see everything as a differential equation.

I’m definitely the former.

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Categorized as: Analysis

Linear Language

The word, in the end, is the only system of encoding thoughts.
Neal Stephenson

Spoken and written language are constrained by the one-dimensionality of the construct of a sentence. Our mouths can make but one sound at a time, so our writings and our minds feel constrained to this physical limitation.

There are times when we have moments of parallelity, where the mind processes more than one item in the active foreground. Most times this does not happen with words, but concepts, abstractions, and calculations. Language trains the mind to flow like water from a pipe instead of like ripples on a pond. Words help to shape the mind, but they do not govern it completely.

There is a construct which can be used to route around this linearity of language: the metaphor. Metaphors are speech tokens and phrases that represent more than what is uttered. They carry weight, associations, connections, memories, subtexts, and implications. They are linked to a collective body of common knowledge. In this regard, they are multi-dimensional words. Metaphors are as close to a mind-to-mind connection as words can allow.

In Computer Science there is a distinction between varying types of programming languages: low-level vs. high-level languages.

LLL, like assembler and machine language, translate the symbols and tokens of the code directly into CPU instructions. There is no ambiguity, since to program in LLL require the programmer to verbosely detail the operation of the program being written. Because of this severe need for detail, these types of programs are difficult and time-consuming to create. In contrast, HLL abstract away much of the nitty-gritty need for detail, and provide a more powerful interface to the system. Tokens and syntax in the code allow for programs to be written with far less code, and less time.

Words and metaphors are like this. Words are the atomic units that lie at the heart of spoken and written communication. Given enough words, one can convey anything that their mind can construct, though sometimes this expression is frustrating and difficult to perform. In the translation from thoughts into words, there is a loss of precision and meaning that cannot be avoided.

Metaphors are more forgiving, allowing you to transmit volumes of information without condensing it into the forced form of sentences. With metaphors, however, one must let go of the thought that they have control of how the metaphors are interpreted by the recipient. The listener must derive the meaning of your words for themselves.

To gain meaning and subtext, one must relinquish specificity.

In the end, however, a stream of methphors is still composed of words, and retains aspects of its one-dimensionality.

A true system of mind-to-mind communication would require that the brain be allowed to wander and express itself in other media besides aurally, like the bubble from Signal to Noise.

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Categorized as: Analysis

UruLive is being put to bed

UruLive, the online component of CyanWorld’s latest installment of the Myst series of games has been put to bed.

My words go out to members of the community

Every journey is simply a series of steps, but the first step is not always simple.
D’ni Proverb

The D’ni were patient. We are the new D’ni, we too should be patient. What the future holds anymore, only the Maker knows now. The market is apparently not ready for an experience such as this. UruLive needed people, but The Call is subtle. It takes time to follow The Call, but alas, the time ran out for both Cyan and Ubisoft. With the continuation of UruPrime, Cyan is letting the Call spread farther.

Why did they keep the shards online, and continue to open up new areas in these last few weeks if they were fairly certain that it was all going to be over by now? I think I may have an answer to that.

They wanted to give everyone a fuller taste of what Live was meant to be. They wanted that feeling to sink into everyone of what a great experience Cyan had planned for us. It planted a hunger in the mind. People who shared in a part of Cyan’s dream will leave the City with the hunger, always knowing what was just out of reach. Others will come, and ask questions. New explorers will visit the forums and flock to TheLysts. Those who roam the cavern and the neighborhoods today can tell their stories to these newcomers, of the time when Uru felt alive, of what it was like in the days of the Prologue and the Beta: buddy chat…cone games…heek…meeting Phil and Douglas…the DRC…calibrating the Great Zero…the full functionality of the KIs…the shared imagers…and the Guild of Greeters with their shirts denoting friendship and assistance. They’ll say that “once, Ae’gura was filled with people, so many that sometimes you had to wait to visit it. The City breathed with life.”

The stories will spread over time, as new explorers join the game with the expansion packs. The hunger for a connection will spread. When the time is right, the populace may be ready for UruLive once more; the code and the creativity exists, all that Cyan needs is reassurance that it will work.

I must admit that I was saddened by the news of the cancellation. This was the only online game that I’d ever consider subscribing to. I’ve been waiting for this ever since I’d seen GRID for the first time. Seeing the shots from Spyder, my mind filling in the gaps. DIRT and MUDPIE. Before that, there were the books: reading them, I saw D’ni through Aitrus, Ti’ana, Katran, and of course, Atrus. I felt the greatness of the story and of the civilization—and the pain of The Fall. This feels like a second Falling of sorts—the new D’ni being evicted from their cavern.

The world is never kind to dreamers. It was a good dream, Cyan: an unending supply of ages, and an unending supply of explorers working together. Maybe one day it will be realized, but for now we grieve for what is lost to us, and turn our eyes towards a brigher future in the cavern, however we can experience it. The community will always survive, as there is nothing you can do to kill the heart and soul of what is Uru.

I will miss the people that I never had a chance to meet in the cavern: people I never got the chance to help. The kinds of people that populated the City were the types that you could trust first, and then ask questions later: truly good people. I will miss hearing footsteps in the cavern behind me, with my mind replacing the text chatter with the sounds of voices in the deep. I will miss the drama I never got to experience of the unfolding storyline.

Yeesha…show us the way. Take us on another Journey. Bring us home again.

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Categorized as: Entertainment

Where my Interests Lie

I often stop to think about why I am a physics major. The obvious answer someone might offer is that I enjoy physics. They would be wrong.

I don’t think it is ever wise to study something professionally that you enjoy, because your passion for it will tend to dwindle as your list of reasons to despise it grows. University learning does teach you how to think outside of the box, but within the confines of a specific track of study, the trend is to lose originality and become cookie-cutter students.

I don’t want that to happen to me.

Don’t get me wrong, I don’t hate physics—I chose it because it was the least painful area of science that I could accept for 4-5 years of study. Biology, Chemistry, Mathematics, and Computer Science are some of the other areas that I could have turned to, but I have my reasons.

Biology is icky. It’s to closely bound to the world around us, with a lot of What?s and not enough Why?s. The labs are wet, and the classes are nothing but memorization and nomenclature.

Chemistry is not so icky, but it exists in a grey area between Biology and Physics. You can get a sense of something much more interesting behind the scenes controlling the reactions and interactions between the substances. You can start to see inklings of the answers to the Why?s of Biology, but that’s as far as it goes; there’s still memorization and nomenclature, but on the plus side, there are quantitative problems to be solved as well.

Mathematics is a fine subject: very useful across all of the sciences. When it isn’t tied to any one particular system of reality, it feels a bit too abstract. Mathematicians get too worked-up over proofs, validity, and truth (I realize that this is the point behind the subject). It feels too unstable—there’s no room for a slight margin of error in a proof, or else the entire glass house shatters.

Computer Science feels like experimental Mathematics, if that’s even possible. Algorithms are developed and studied. Computer Science is the study of the time evolution of information. I am very intrigued with this type of work, but majoring in this area seems to lead in one of three directions:

  1. Teaching Computer Science.
  2. Becoming a code-monkey (someone who codes for a living, but hardly ever gets any input into the design process, which is the most interesting part of programming).
  3. Writing some insanely cool program and then reaping fame and fortune off of it for the rest of your life—which is highly improbable.

Physics feels like the top of the food-chain in Science. It rests atop of Chemistry and is best friends with Mathematics and Computer Science. With physics, you can feel bits of the answers to all types of Why?s. You have to understand programming well enough to develop simulations of real-world systems, and then have the mathematical background to understand the numerical interpretation of the resulting data. Earning a Physics degree is synonymous with earning a degree in Problem Solving. After graduating, you can downsample yourself to fit well into a different area of study, such as engineering.

Essentially, by becoming a physics major, I’ve delayed the important decision of “What do I want to be when I grow up?” until after I graduate. It also gives me time to investigate some aspects of a topic that I’m only beginning to understand. It’s a realm of study where I feel comfortable and almost happy—like a child at play. It lies at the root of the following topics: complexity theory, chaos, interacting systems, dynamic systems, information theory, AI, language, and cryptography:

Patterns

More on this later.

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Categorized as: Analysis

Music Infusion

I realized recently one of the things I miss about my old roommate: my music library doesn’t grow anymore. Whenever he’d listen to something that struck my fancy, I’d download it, and often several other songs related to it. If one is not hooked into the mainstream media through television and entertainment news, how is one supposed to discover new artists to listen to?

I seem to cope by hopping from person to person, absorbing music like a dry sponge wherever I roam.

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Categorized as: Entertainment, Input

Contributions please

I can’t tell how many people have actually read my story, so I don’t know how well this is going to work, but it never hurts to try.

After writing A Visit with Time: Julie’s Revenge, I feel like I could write a sequel at some point in the nearish future. I can’t quite tell what elements would go into the plot, so I’m open to suggestions. Think of this as an open-brainstorming session. I can’t guarantee that I’ll take any of the ideas verbatim from those offered, but they may affect how I formulate the actual chain of events later.

I wouldn’t want to write a story where the audience already knew how it was to end—where’s the fun in that?

To make a suggestion, just post a comment to this entry.

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Categorized as: Julie's Revenge